![]() ![]() Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. When enchanted creature dies, return Angelic Destiny to its owner's hand. You may put that card on the bottom of your library.)Įnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. Put target creature on top of its owner's library. When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. ![]() Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). You choose the name of a nonland card revealed this way. ,, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.Īs Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. ![]() When Alchemist's Vial enters the battlefield, draw a card. Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) (It can attack and this turn.)įirst strike (This creature deals combat damage before creatures without first strike.) Gain control of target creature until end of turn. Until end of turn, you may play that card. When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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